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Tag Archives: AI
Thoughts on: UnrealTriage: A Game-Based Simulation for Emergency Response (McGrath & Hill,
McGrath, D. and Hill, D. (2004) UnrealTriage: A Game-based Simulation for Emergency Response Institute for Security Technology Studies, Dartmouth College. Retrieved 31st May 2008 from http://www.ists.dartmouth.edu/library/58.pdf McGrath and Hill describe the process they went through in developing an emergency response … Continue reading
Posted in 3D modelling, activities, activity, experience, first person learner, first person perspective, fps, simulation
Tagged AI, game engine, gane design, NPC, simulation, unrealtriage
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