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- NZ tmt.li/QNz6s tmt.li/QNz6s 3 months ago
- I love Dropbox because It gives me instant access to my files everywhere. db.tt/816DsZhq 3 months ago
- Sometimes I think that my job is pretty great - getting paid to mod our Second Life avatars. And then the virtual cocks appear. #myeyes 3 months ago
- Just completed Distance Run (ran 12.00km with run pace of 06:28 min/km) of #B210K plan with @bluefinapps app 3 months ago
- Just completed Distance Run (ran 17.02km with run pace of 06:45 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 15.03km with run pace of 06:54 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 12.04km with run pace of 06:23 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 10.02km with run pace of 06:06 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 8.01km with run pace of 05:57 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Looking for cheapish gumboots in Canberra - any tips tweeps? 5 months ago
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Category Archives: simulation
Cathy Moore on developing branching dialogue trees for scenarios
Elearning example: Branching scenario » Making Change (tags: game_design gamedesign edugames gamerlearner roleplay decision_tree branching scenario) Cathy Moore is one of my favourite edubloggers. She always writes interesting and more importantly highly practical posts about teaching and learning online, with … Continue reading
Posted in activities, Delicious links, scenarios, simulation, training
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Designing simulations for one learner or for many – Aldrich
Clark Aldrich On Simulations and Serious Games: How should virtual worlds that are designed for one person differ than those designed for one thousand? (tags: gamerlearner edugames sl secondlife virtual_world simulation sim) Clark Aldrich explains in his usual highly knowledgable … Continue reading
Posted in Delicious links, education, game design, simulation
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A chat about games in learning and the line between fun and learning
I had an interesting discussion over Google Talk this morning with Leonard Low, one of my edu colleagues here in Canberra about games and education that started by discussing games on the iPhone. Hope you don’t find the chat-speak too … Continue reading
Posted in casual games, education, elearning, game design, mmog, second life, simulation
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The Metaverse Journal – Australian Virtual World news
I came across this great news site yesterday which focusses entirely on Virtual Worlds – The Metaverse Journal. It’s Australian based as well, which is great news for me and my colleagues. A couple of good posts to start off … Continue reading
Posted in education, elearning, information, promotion, research, second life, simulation, virtual world
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Presenting at Global Learn 2010 in Malaysia about the Virtual World for Health project – hurrah
Update: I’ve also had a paper accepted for the Ed-Media conference in Toronto at the end of June – and I’m going. Hooray!!! We had some pretty exciting news just before Christmas, Penny Neuendorf (my boss) and I have been … Continue reading
Posted in conference, education, health, simulation, training, VET
Tagged education, global learn, health, virtual worlds
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Aldrich’s questions for subject matter experts
Clark Aldrich is one of the best writers around on the use of simulations/games in education – I picked up two of his books over the break and am looking forward to diving into them soon. He keeps a great … Continue reading
Posted in activities, activity, blogging, education, eduversal, information, simulation
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Just Leap In – a fantastic browser based virtual world tool
Screenshots of a room I created in around an hour in Just Leap In – visit it at http://www.justleapin.com/shares/9299:7CWxWoP4 It’s as close as I’ve been able to get to a hospital ward with the available furniture and objects. The ability … Continue reading
Posted in 3D modelling, croquet, education, game design, second life, simulation, virtual world
Tagged croquet, just leap in, resource, second life, software, tool, virtual world
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: UnrealTriage: A Game-Based Simulation for Emergency Response (McGrath & Hill,
McGrath, D. and Hill, D. (2004) UnrealTriage: A Game-based Simulation for Emergency Response Institute for Security Technology Studies, Dartmouth College. Retrieved 31st May 2008 from www.ists.dartmouth.edu/library/58.pdf McGrath and Hill describe the process they went through in developing an emergency response … Continue reading
Posted in 3D modelling, activities, activity, experience, first person learner, first person perspective, fps, simulation
Tagged AI, game engine, gane design, NPC, simulation, unrealtriage
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Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge – Lisa Galarneau
Galarneau, L. (2005) Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA I think I might have me a little gamelearner crush … Continue reading
Posted in activities, activity, education, elearning, experience, first person learner, game design, information, simulation, Uncategorized, VET
Tagged authentic learning, galarneau, game design, pedagogy, simulations, VET
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