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- NZ tmt.li/QNz6s tmt.li/QNz6s 3 months ago
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- Sometimes I think that my job is pretty great - getting paid to mod our Second Life avatars. And then the virtual cocks appear. #myeyes 3 months ago
- Just completed Distance Run (ran 12.00km with run pace of 06:28 min/km) of #B210K plan with @bluefinapps app 3 months ago
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- Just completed Distance Run (ran 10.02km with run pace of 06:06 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 8.01km with run pace of 05:57 min/km) of #B210K plan with @bluefinapps app 4 months ago
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Category Archives: game design
Designing simulations for one learner or for many – Aldrich
Clark Aldrich On Simulations and Serious Games: How should virtual worlds that are designed for one person differ than those designed for one thousand? (tags: gamerlearner edugames sl secondlife virtual_world simulation sim) Clark Aldrich explains in his usual highly knowledgable … Continue reading
Posted in Delicious links, education, game design, simulation
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A chat about games in learning and the line between fun and learning
I had an interesting discussion over Google Talk this morning with Leonard Low, one of my edu colleagues here in Canberra about games and education that started by discussing games on the iPhone. Hope you don’t find the chat-speak too … Continue reading
Posted in casual games, education, elearning, game design, mmog, second life, simulation
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Plants vs Zombies – lessons from casual games
Casual gaming wunderkinds Popcap have just released their latest game, Plants Vs Zombies. It takes the classic Tower Defense game mechanism of placing a variety of offensive and defensive objects in a space to prevent enemies from making it all … Continue reading
Posted in casual games, game design
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Just Leap In – a fantastic browser based virtual world tool
Screenshots of a room I created in around an hour in Just Leap In – visit it at http://www.justleapin.com/shares/9299:7CWxWoP4 It’s as close as I’ve been able to get to a hospital ward with the available furniture and objects. The ability … Continue reading
Posted in 3D modelling, croquet, education, game design, second life, simulation, virtual world
Tagged croquet, just leap in, resource, second life, software, tool, virtual world
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Guide to models in FPSC – First Person Shooter Creator
Well, after a fairly lengthy spell (hopefully) finishing off my Masters in Education (I.T in Education), I’m back. I submitted my final assignment on Friday and now I just have to sit on the edge of my seat for a … Continue reading
Posted in first person learner, first person perspective, first person shooter, fps, game design, information
Tagged documentation, fpsc, game design, models, mods
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Eduversal Studios
We’re working on a pretty cool project at CIT now – developing models, practices and standards for using virtual worlds in the classroom, with a particular focus on the Vocational Education and Training (VET) sector. We are using Croquet, an … Continue reading
Posted in activities, croquet, education, eduversal, elearning, game design
Tagged croquet, edugames, eduversal studios, elearning, virtual world
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge – Lisa Galarneau
Galarneau, L. (2005) Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA I think I might have me a little gamelearner crush … Continue reading
Posted in activities, activity, education, elearning, experience, first person learner, game design, information, simulation, Uncategorized, VET
Tagged authentic learning, galarneau, game design, pedagogy, simulations, VET
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Daniel Floyd on Sex in Video Games
After my slightly all over the shop rant the other day about moral panics, sex and violence in video games, it’s nice to see someone explaining it all much better. Daniel Floyd is a professor at Savannah College of Art … Continue reading
Posted in art, game design, genres, media, what is a game
Tagged controversy, games as art, moral panic, sex
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Thoughts on: The things we learned on Liberty Island – Oliver and Pelletier.
Oliver, M. and Pelletier, C. (2005) The things we learned on Liberty Island: designing games to help people become competent game players. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA This paper discusses … Continue reading