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Category Archives: fun
Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
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Alternate Reality Games and an idea for mobile gaming
Alternate Reality Games (ARGs) take a cross media approach to game play and attempt to bring the action more into the player’s day to day life. Wikipedia says that: An alternate reality game (ARG) is an interactive narrative that uses … Continue reading
Posted in activities, activity, ARG, experience, fun, game design, genres, missions, mobile games
Tagged alternate reality games, ARG, game design, mobile games, storytelling
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Guitar Rising – the line between games and learning tools blurs a little more
I’ve mentioned games using Guitar styled interfaces before – Fret Nice being one example and the entirely awesome Guitar Hero series of course being another. Guitar Rising looks like it may well take this a step further with PC based … Continue reading
Posted in controllers, education, elearning, experience, fun, interaction, motor skills, music
Tagged education, guitar, guitar hero, guitar rising, interface, music
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Playing: Team Fortress 2 on Xbox Live
My feeling with games in education is that it’s important to actually get out there and play them to understand best how the elements that make them so engaging actually work. Having done the Portal thing, I was ready to … Continue reading
Posted in activity, collaboration, experience, fun
Tagged collaboration, networked games, team fortress 2, xbox live
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Essential game elements: good writing and great puzzles – Portal
I went out and treated myself to an Xbox 360 during the week and based on the growing mountains of praise, the first game I bought was the Valve bundle The Orange Box. This includes Half-Life 2, a couple of … Continue reading
Posted in fun, game design, games, writing
Tagged game design, games, gaming, portal, puzzles, the orange box, writing
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