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Category Archives: elearning
A chat about games in learning and the line between fun and learning
I had an interesting discussion over Google Talk this morning with Leonard Low, one of my edu colleagues here in Canberra about games and education that started by discussing games on the iPhone. Hope you don’t find the chat-speak too … Continue reading
Posted in casual games, education, elearning, game design, mmog, second life, simulation
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The Metaverse Journal – Australian Virtual World news
I came across this great news site yesterday which focusses entirely on Virtual Worlds – The Metaverse Journal. It’s Australian based as well, which is great news for me and my colleagues. A couple of good posts to start off … Continue reading
Posted in education, elearning, information, promotion, research, second life, simulation, virtual world
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The Australasian Conference on Interactive Entertainment 2008
After a fairly intense year at work and study, it was great to have a chance to wind down a little in sunny Brisbane for the Australasian Conference on Interactive Entertainment. I’m not altogether sure what I was expecting – … Continue reading
Posted in conference, education, elearning, what is a game, workshop
Tagged academia, academic, conference, game_design, ie2008, research
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Eduversal Studios
We’re working on a pretty cool project at CIT now – developing models, practices and standards for using virtual worlds in the classroom, with a particular focus on the Vocational Education and Training (VET) sector. We are using Croquet, an … Continue reading
Posted in activities, croquet, education, eduversal, elearning, game design
Tagged croquet, edugames, eduversal studios, elearning, virtual world
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge – Lisa Galarneau
Galarneau, L. (2005) Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA I think I might have me a little gamelearner crush … Continue reading
Posted in activities, activity, education, elearning, experience, first person learner, game design, information, simulation, Uncategorized, VET
Tagged authentic learning, galarneau, game design, pedagogy, simulations, VET
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Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
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Thoughts on: From “First Person Shooter” to Multi-User knowledge spaces – Mathias Fuchs and Syl Eckermann
Fuchs, M. & Eckermann, S. (2001) From “First Person Shooter” to Multi-User Knowledge Spaces. In F. Nack (Ed.) Proceedings COSIGN 2001 – 1st Conference on Computational Semiotics for Games and New Media (pp. 83-87). CWI, Amsterdam. In 2001, Fuchs and … Continue reading
Questions for the First Person Learner project
I’ve spent a good part of the day exploring the fascinating Fuchs-Eckermann project (more on this soon) and I know it’s been good because it’s brought up a number of questions that I think are going to be important to … Continue reading
Posted in activities, casual games, education, elearning, first person learner, game design, information, language, missions, research, structure
Tagged 903project, games, game_design, issues, motivation, questions
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Guitar Rising – the line between games and learning tools blurs a little more
I’ve mentioned games using Guitar styled interfaces before – Fret Nice being one example and the entirely awesome Guitar Hero series of course being another. Guitar Rising looks like it may well take this a step further with PC based … Continue reading
Posted in controllers, education, elearning, experience, fun, interaction, motor skills, music
Tagged education, guitar, guitar hero, guitar rising, interface, music
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