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- NZ tmt.li/QNz6s tmt.li/QNz6s 3 months ago
- I love Dropbox because It gives me instant access to my files everywhere. db.tt/816DsZhq 3 months ago
- Sometimes I think that my job is pretty great - getting paid to mod our Second Life avatars. And then the virtual cocks appear. #myeyes 3 months ago
- Just completed Distance Run (ran 12.00km with run pace of 06:28 min/km) of #B210K plan with @bluefinapps app 3 months ago
- Just completed Distance Run (ran 17.02km with run pace of 06:45 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 15.03km with run pace of 06:54 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 12.04km with run pace of 06:23 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 10.02km with run pace of 06:06 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 8.01km with run pace of 05:57 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Looking for cheapish gumboots in Canberra - any tips tweeps? 5 months ago
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Category Archives: collaboration
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: From “First Person Shooter” to Multi-User knowledge spaces – Mathias Fuchs and Syl Eckermann
Fuchs, M. & Eckermann, S. (2001) From “First Person Shooter” to Multi-User Knowledge Spaces. In F. Nack (Ed.) Proceedings COSIGN 2001 – 1st Conference on Computational Semiotics for Games and New Media (pp. 83-87). CWI, Amsterdam. In 2001, Fuchs and … Continue reading
Playing: Team Fortress 2 on Xbox Live
My feeling with games in education is that it’s important to actually get out there and play them to understand best how the elements that make them so engaging actually work. Having done the Portal thing, I was ready to … Continue reading
Posted in activity, collaboration, experience, fun
Tagged collaboration, networked games, team fortress 2, xbox live
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Using commercial computer games in the classroom – BECTA report
BECTA (n.d), Computer games in education project: report Retrieved May 30th, 2007 from BECTA website : http://partners.becta.org.uk/index.php?section=rh Becta is an agency of the British Government with responsibility for providing advice on the use of information and communications technology (ICT) in … Continue reading
Posted in collaboration, education, elearning, research
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Learning in Massively Multiplayer Online Games – Constance Steinkuehler
Massively Multiplayer Online Games (MMOGs) have exploded in the last few years, with games such as World of Warcraft (9 million monthly subscribers) and Second Life regularly appearing in pop-culture. These are games (or virtual worlds if you prefer) where … Continue reading
Posted in collaboration, mmog, virtual world
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