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- NZ tmt.li/QNz6s tmt.li/QNz6s 3 months ago
- I love Dropbox because It gives me instant access to my files everywhere. db.tt/816DsZhq 3 months ago
- Sometimes I think that my job is pretty great - getting paid to mod our Second Life avatars. And then the virtual cocks appear. #myeyes 3 months ago
- Just completed Distance Run (ran 12.00km with run pace of 06:28 min/km) of #B210K plan with @bluefinapps app 3 months ago
- Just completed Distance Run (ran 17.02km with run pace of 06:45 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 15.03km with run pace of 06:54 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 12.04km with run pace of 06:23 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 10.02km with run pace of 06:06 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Just completed Distance Run (ran 8.01km with run pace of 05:57 min/km) of #B210K plan with @bluefinapps app 4 months ago
- Looking for cheapish gumboots in Canberra - any tips tweeps? 5 months ago
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Category Archives: 3D modelling
Just Leap In – a fantastic browser based virtual world tool
Screenshots of a room I created in around an hour in Just Leap In – visit it at http://www.justleapin.com/shares/9299:7CWxWoP4 It’s as close as I’ve been able to get to a hospital ward with the available furniture and objects. The ability … Continue reading
Posted in 3D modelling, croquet, education, game design, second life, simulation, virtual world
Tagged croquet, just leap in, resource, second life, software, tool, virtual world
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Thoughts on: UnrealTriage: A Game-Based Simulation for Emergency Response (McGrath & Hill,
McGrath, D. and Hill, D. (2004) UnrealTriage: A Game-based Simulation for Emergency Response Institute for Security Technology Studies, Dartmouth College. Retrieved 31st May 2008 from www.ists.dartmouth.edu/library/58.pdf McGrath and Hill describe the process they went through in developing an emergency response … Continue reading
Posted in 3D modelling, activities, activity, experience, first person learner, first person perspective, fps, simulation
Tagged AI, game engine, gane design, NPC, simulation, unrealtriage
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Guess who learnt how to add textures to the 3D game?
Go on – guess I’ve spent a good part of the day battling with the FPS Creator segment editor, a tool that allows you to create your own walls/rooms/floors and so on in FPS Creator. This largely came about because … Continue reading
Posted in 3D modelling, game design
Tagged 3D modelling, exploring the CEE, game design, level design
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